Design Critiques

What makes some designs good and others bad? Why do some designs work while others don’t? Posts in this category offer thoughtful design critiques of modern digital interfaces, with commentary inspired by Don Norman’s “The Design of Everyday Things.”

Assistive Technology: Xbox Adaptive Controller

The Xbox Adaptive Controller is a customizable gaming controller designed to make video games more accessible to players with disabilities. It functions as a central hub that connects to external buttons, switches, and joysticks, allowing players to create control setups that align with their physical abilities, preferences, and ways of interacting with games.

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Design Critique: Pikmin Bloom (iPhone App) - Cover Image

Design Critique: Pikmin Bloom (iPhone App)

Pikmin Bloom is a free augmented reality (AR) mobile app developed by Niantic and Nintendo. By implementing gamification strategies, it encourages players to walk more, explore their surroundings, and foster healthy habits. Although Pikmin Bloom demonstrates the power of gamification, it still suffers from several usability friction points that disrupt the Seven Stages of Action.

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The Emotional Impacts of Opaque Algorithmic Features and Usability Challenges on Spotify’s iOS App

Abstract Overview: As the largest audio streaming service globally, the emotional experience of the Spotify app proliferates at a massive scale. This means that changes to its design and how it interacts with users’ emotions can have a significant impact, for better or for worse. For these millions of individuals, Spotify is one of the

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Banner for a Pokémon Shuffle design critique blog, featuring the Pokémon Shuffle logo with colorful letters, popular Pokémon characters in the background, and the text 'Design Critique' in bold white font.

Design Critique: Pokémon Shuffle (Mobile App)

Introduction Pokémon Shuffle is a mobile puzzle game where players line up Pokémon icons to battle opponents and progress through levels. It blends casual match-three gameplay with RPG elements like team optimization and collecting Pokémon. The game succeeds in keeping players engaged, but its registration, onboarding, and interface design also reveal notable usability challenges. Registration

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Design Critique: CapCut (Mac App)

Introduction CapCut for Mac is a desktop video editor that aims to make video editing fast and approachable while offering a broad set of features. The experience is sleek and simple, but some design choices create friction around onboarding, visibility, sharing and error recovery especially for new users. Getting Started: Registration & Onboarding
 Right away,

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