Design Critiques

What makes some designs good and others bad? Why do some designs work while others don’t? Posts in this category offer thoughtful design critiques of modern digital interfaces, with commentary inspired by Don Norman’s “The Design of Everyday Things.”

Design Critique: Babbel (Iphone App)

INTRODUCTION:   Babbel is a language learning Application available for both online and mobile platforms. Developed by Lesson Nine GmbH in tandem with a team of language learning experts the app encourages development of over 14 different languages with 10-15 minute “bite sized” lessons that increase in difficulty as you progress through the program. The …

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Design Critique – MTA On the Go Kiosks

Introduction The Metropolitan Transportation Authority’s (MTA) Interactive On the Go Kiosks were first introduced in 2015 and over the years they have provided New Yorker’s and tourist with a one-stop station for navigating their way in, out, and around the city.  You can conveniently find directions from your current station to the Empire State building, …

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Design Critique: Guides by Lonely Planet (iOS App)

The travel guide book publisher Lonely Planet released its compact travel guide mobile application in 2016, packed with offline maps, must-see sights, neighborhood guides, audio phrase books, and top advice from on-the-ground editors of 243 cities (as of Version 1.14.0 updated on Jan. 30. 2019)

Design Critique – Imessage (Apple)

Introduction In this design critique assignment, I will apply concepts discussed by Don Norman in The Design of Everyday Things to evaluate 4 attributes of iMessage, an instant messaging service platform designed by Apple in 2011, which allows a user to send message, attachment, contact information and money transaction. In general, the application itself has …

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