Design Critiques

What makes some designs good and others bad? Why do some designs work while others don’t? Posts in this category offer thoughtful design critiques of modern digital interfaces, with commentary inspired by Don Norman’s “The Design of Everyday Things.”

Design Critique: Foundation Web3 (Browser Version)

Foundation is a responsive app that works as an ecosystem of trade, sale, and curation of NFTs (non-fungible tokens). It can be connected with digital wallets to use the cryptocurrency Ethereum as payment for art-digital pieces. It also serves as a platform for artists to curate their art pieces including featured drops, worlds, and trending

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Swoosh.Nike Branding

Design Critique: Swoosh.Nike

Swoosh.Nike is a new virtual space where everyone interested can collaborate in designing and owning the future of Nike’s digital products through blockchain. People can co-create, build collections, earn royalties, and trade virtual Nike products for digital fashion in web3. The platform promises to use its own NFTs as wearables to incentivize people’s individuality and

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Design Critique: Bandcamp (iOS App)

Bandcamp is an online record store, music community, and streaming service known for supporting independent artists with favorable profit splits and flexible pricing options. It enables fans to purchase artists’ albums digitally and physically as vinyls, tapes, and CDs. The platform also hosts merchandise like shirts and hats. There are social features which allow fans

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Design Critique: Netflix

In 2022, Netflix achieved several notable successes. It brought its total subscriber base to over 200 million and released several successful original series and films and has continued to expand its footprint globally, launching in new markets and building its local content library. Behind these tremendous accomplishments lies elaborately built user experience design created by

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